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Role guide: check-in

Confirm teams are present and get volunteers badged — you control the start of the tournament.

Your job: confirm teams are present and ready so the match schedule can be created — and make sure every volunteer knows where to go. You control the start of the tournament: slow and correct at check-in means fast and smooth all day.

Team check-in

  1. Welcome the team — you're the first face of the event.
  2. Find them on the team list.
  3. Verify the adult contact information.
  4. Collect required items — usually the engineering notebook and any team info updates.
  5. Mark them checked in.
  6. Hand over the event packet and participation medals.
  7. Direct them onward — "Inspection is located ___," "The drivers meeting is at ___."

This matters more than it looks: matches can't be generated until check-in is accurate, and if a team leaves without checking in, the match schedule breaks. If you're unsure about anything, contact the Event Partner immediately.

Volunteer check-in

Greet each volunteer, confirm their name, role, and schedule, collect a consent form if needed, hand them their badge and materials, and point them to their training or their lead.

The rules

✔ Be welcoming and organized — one group at a time
✔ Double-check spelling and numbers
✔ Ask if you're unsure

✘ Don't guess information
✘ Don't promise schedule changes
✘ Don't interpret competition rules — send rule questions to the Head Referee or Event Partner. You provide event information; competition rulings come from referees and judges.

Be awesome at it

Keep the line moving: pre-highlight the teams and volunteers you expect, pre-sort packets, and invite the next group to step forward early. A great check-in volunteer is friendly, accurate, calm under morning chaos, and organized.

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